![]() ![]() This is to make sure the mechanics are less exploitable. Thus, gentry won't be able to claim land around the settlement to force the mayor to purchase the land and weaken the financial state of the settlement. For example, a count needs time to fairly distribute land plots for the gentry who will use their Ep to claim land. This allows each tier to have an amount of time correlating to their tier level to use their EP for world building. This is accomplished by allowing each tier of influence - Nobility, Aristocracy, and Gentry, enter Exposition by their level of influence (Tier 12 with 100,000 influence enters before a tier 11 with 50,000 or even 99,999 influence, etcetera). we wanted to re-assure people that the goal of exposition, while partly to build conflict, story, and unfolding events, is also about giving early players an opportunity to build out a flourishing world. With all of the questions about Exposition (the three month story-development phase), losing resources, land, titles, etc. ![]() It is currently unconfirmed if players that fall below these thresholds will be able to take part for much of exposition but it is widely believed they will get at least a few days of exposition to spend EP. ĭuring Exposition, players will be able to spend their Exposition Points for various in-game items or features. Exposition is an early access period of 3 months before the launch, such access is guaranteed for anyone who has purchased a pledge package at the Bloodline tier package or higher. ![]()
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